
srpg
. This may sound complex but all you have to do is controlling one active unit at a time. - You can move one unit at a time like chess. Of course there are other factors that affect the order. (i. This is to reflect the chaos of the . It's the player who decides the history of Youstrass. Unlike most realtime strategic gameplays, each unit has it's own unique personality. (i. Strategic incorporates elements to the strategic gameplay. It is accomplished by the following rules. While partly maintaining the reality of a involving many units, the gameplay gives sufficient time to think before each movement. Thus of the Youstrass adopted the semi-realtime system. In terms of strategy, S presents many challenges in a strategic form even though it's simpler than the traditional strategic gameplays. Thus of the Youstrass adopted the semi-realtime system. So it puts strong emphasis on characters and their developments. Many things contribute to the overall flow. - Now unlike real-time strategic gameplays, once you get to control one of your units, which is called active unit, you can take as much time as you want like chess. So the order can and will change during the time. But unlike chess, you can't decide who will move.
This may sound complex but all you have to do is controlling one active unit at a time.
